AtharvaMalik

AtharvaMalik

0-day streak
Most likely my final scrapbook post for arcade, so: Through the IPad I won from Arcade, I got into drawing, and was finding myself having to repeatedly spend lots of time drawing facial features, so I made a repository that contains a compilation of various facial features I made for all sorts of occasions: github.com/atharva-malik/Facial-Features
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Made a multitude of landscapes using the IPad I won from arcade. (You can really see the progress as I get more used to the app): github.com/atharva-malik/Abstract-Art1 github.com/atharva-malik/Landscape-Art1 github.com/atharva-malik/Landscape-Art2 github.com/atharva-malik/Landscape-Art3 github.com/atharva-malik/Landscape-Art4 github.com/atharva-malik/Landscape-Art5 P.S. I think I will make one more combining everything I have learnt and try and make this one 10/10 P.P.S For anyone who wants to know the app, it's Sketchbook by Autodesk
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Today, I did a bunch of small, random projects in Rust, and also started my first long-form project in a while. I will be making an algorithm visualiser (for BFS, DFS, and A*): github.com/atharva-malik/Random-Projects
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Today, I took a break from game development and am now working on a bin project. The point is to make a virtual pet, kinda like Vector(ddlbots.com) but less advanced. You can check the current progress and keep up at: github.com/atharva-malik/Vectorish-Robot
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Today, I fixed the respawn bug, I fixed the road mesh bugs, and finally added head lights to the car! The current problem is, if a car approaches, you can look into the headlight without any glow-like effect visible.
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Today was an exciting day for my Driving Simulator. Today in my 100% Accurate Driving Simulator, I added: • A README (Which leads me to my next point) • A beta build! (windows only for now :sad_pepe:) • Added an actual road from google maps into the game with the speed limits • Now aside from the physics, there are actual road rules! (Albeit only the simplest to implement) • Added the framework to add car lights GitHub, if you want to playtest: github.com/atharva-malik/Driving-Trainer
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Today, I will only be able to log one hour as I had a game early morning and am now going out with my family. In this hour, I have continued working on my road for my realistic driving simulator. GitHub: github.com/atharva-malik/Driving-Trainer
Today, sadly no RPG game, but instead we have my 100% realistic driving simulator! Progress report: • Due to how long I have been away from this game, today was quite a slow day. • All the bugs I introduced were fixed • Now the car actually drifts if you oversteer at high speeds • Finally added rearview mirrors • Added sound! • Accurate 4 lane road • Australian road signs! GitHub: github.com/atharva-malik/Driving-Trainer No readme, so just clone the repo and boot it up in Unity 2022. Controls are different to a normal car game, so DM me if you want them.
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Today in my RPG game: Honestly today was quite a dry day with mainly bugfixes added. So in terms of new features: • Map redesign (I was getting bored of playtesting in the same environment) • Actually added rabbits so that they roam around now • Finally added the ability to build! • Controversial, but good SFX and background music Sorry, no photos today as unity has crashed and is refusing to open :sadgepepe: GitHub: github.com/atharva-malik/Open-World-game
Today in my RPG: • We have a quickslot redesign! • Also fixed overlapping UI issues! • You can actually equip tools! • First tool (axe) also added! • You can chop trees finally! • There are animations for chopping and slashing with axe! • Trees also shake when you chop! • Added UI for more systems like basic survival system and the refinement system! • Also uniform sprite style throughout the game! GitHub: github.com/atharva-malik/Open-World-game
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Today in my RPG Game: • Added a scalable inventory (By scalable I mean scripts which will make it easy to add new objects) • Added scalable crafting! (Look above) • Added various tracking bars and made them 100% accurate (In the sense of real world accurate) • Fixed various bugs! • Added quickslot UI • Various quality of life changes (Both mine and the end user's) github.com/atharva-malik/Open-World-game
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Added these random projects: • Minimax Tic Tac Toe bot • Alarm clock • Minesweeper in the terminal • Tetris pygame • Simple calculator • Simple rock paper scissor bot Github: github.com/atharva-malik/Random-Projects
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Made an interesting skeleton animation:
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Finished the trex model:
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